This was really funny environment called "Goopy Gully". The blockout went through several iterations during production and I had to solve allot of sight line issues and other design challenges as well as react to changes on a lack of asset resource. This was allot of fun working on with two other world builders and though it was difficult I really enjoyed the constant iteration we undertook to accomplish this map. Huge props to some of the look dev team for solving some of our visual targets and another shout out to the designer on many challenges we had to collaboratively solve.