I joined this map after finishing up polish/optimizations of the map Breeze when it was just exiting blockout.
My primary focus was Attacker Side Spawn, Defender Side Spawn, A Link, A Rope, B Link, B Generator, B Tunnel, B Bench, A Hall, and Attacker Side Bridge, but honestly I was all over the place on this map. One of the challenges with this map was the amount of trimming we had to do while we defined a few different look sets. This map was mostly a material reuse map so we had to be really creative with our textures to get the look we wanted.
Overall this was a really great experience trying our hands at some the Kingdom look set, having more ownership on some areas and working on this map from Blockout. I learned so much more about Valorant over the past several months working on this with the team and I really hope the community enjoys playing it as much as we loved making it.
Huge thanks to the entire maps team on this one and getting it polished up for release.
Cheers
https://www.artstation.com/bmart
https://www.artstation.com/murms
https://www.artstation.com/yam_fries
https://www.artstation.com/gsokol
https://www.artstation.com/perilinear
https://www.artstation.com/delyanfarashev
https://www.artstation.com/bdyammer
https://www.artstation.com/theoaretos
https://www.artstation.com/michaelshinde
https://www.artstation.com/bruno
I wanted to create a short video showing off all the hard work from the maps team and practice my editing skills. I hope everyone enjoys it.
B Bench: my responsibility was to take this area from blockout to final as well as set dressing.
A Hall Doors: I ended up doing the doors for this map too. We ended up going through a bit of iteration trying to get the callout to feel right for players here.