VALORANT // BREEZE

I recently joined Riot and was fortunate enough to work on the new Valorant map, Breeze. Here are a few shots from some areas I got to work on. I collaborated with many team members on this, and it was so refreshing being back on content. I really enjoyed working under different constraints then I'm use to and getting used to the style. Shout out to the entire Maps team, everyone killed it on this!
https://www.artstation.com/malibubob
https://www.artstation.com/bmart
https://www.artstation.com/theoaretos
https://www.artstation.com/murms
https://www.artstation.com/asilzer
https://www.artstation.com/bdyammer
https://www.artstation.com/yam_fries
https://www.artstation.com/gsokol
https://www.artstation.com/phrisk
https://www.artstation.com/delyanfarashev
https://www.artstation.com/perilinear
https://www.artstation.com/michaelshinde
and of course Michael Gray, Joe Lansford, and Euni Cho.

Here is an overview of the map Breeze. I spent most of my time working on A-Lobby, A-Rope, A-Hall, and A-Switch. I also created all the interactable doors and did some polish on Mid, B-Site and some Vista work.

Here is an overview of the map Breeze. I spent most of my time working on A-Lobby, A-Rope, A-Hall, and A-Switch. I also created all the interactable doors and did some polish on Mid, B-Site and some Vista work.

A-Lobby and A-Ropes were the first area I got to work on when I joined the team and I really enjoyed it. Shout out to Bmart and Anessa Silzer as they did some work in here as well

A-Lobby and A-Ropes were the first area I got to work on when I joined the team and I really enjoyed it. Shout out to Bmart and Anessa Silzer as they did some work in here as well

This area I was tasked to polish the fort walls for Mid. I Mostly had to change the silhouette, vertex painting, lightmaps and do general polish.

This area I was tasked to polish the fort walls for Mid. I Mostly had to change the silhouette, vertex painting, lightmaps and do general polish.

A-Hall and A-Switch:  My role here was to take this area to final after I inherited it from another artist. I had to make new geometry changes based on design feedback, trimming, create some story spaces, set dressing, and general polish.

A-Hall and A-Switch: My role here was to take this area to final after I inherited it from another artist. I had to make new geometry changes based on design feedback, trimming, create some story spaces, set dressing, and general polish.

Here are some of the Interactable doors I created. I had to make changes to them, as what we initially wanted wasn't working for gameplay. I was still able to use the trim sheets I created to make them into other additional assets.