VALORANT // LOTUS

Map 9 Lotus: This was the 4th map I got to be apart working on Valorant and I got to be the map owner or "MAP CAPTAIN" as we call it. This was a huge group effort and I am really proud of all members of the team as it was a really weird map for our team to create since it was more of a stone carved architecture and we hadn't really created anything like that for Valorant. Additionally with the map having no signs and very few murals it really challenged us aesthetically to get many of the areas to look and feel like Valorant and find that balance for gameplay reasons. Big shout to the concept team for their support through the map, Bmarts lighting, and the rest of th emaps team! Anyhow, I hope you enjoy it and looking forward to the next thing.

Check out everyone elses portfolio below

https://www.artstation.com/gsokol
https://www.artstation.com/bdyammer
https://www.artstation.com/michaelshinde
https://www.artstation.com/bmart
https://www.artstation.com/tobiaskoepp
https://www.artstation.com/delyanfarashev
https://www.artstation.com/lurcis
https://www.artstation.com/perilinear
https://www.artstation.com/introoutro
https://www.artstation.com/plunteere
https://www.artstation.com/mehulsahai
https://www.artstation.com/wwsketch
https://www.artstation.com/droodesigns
https://www.artstation.com/bruno

Here's a quick level flythrough showing off all the hard work from the team.

Attacker Spawn: I worked on this area with Tobias Koepp and Delyan Farashev

Attacker Spawn: I worked on this area with Tobias Koepp and Delyan Farashev

BSite: This area went through a ton of revisions to get to work with gameplay and narrative. Huge shout to Joshua Haun who started this area in the earlier part of production, Delyan Farashev who did some texture tweaks and BMart for the lighting.

BSite: This area went through a ton of revisions to get to work with gameplay and narrative. Huge shout to Joshua Haun who started this area in the earlier part of production, Delyan Farashev who did some texture tweaks and BMart for the lighting.

Attack Path B

Attack Path B

Attack Path C

Attack Path C

Attack Path A: This area I worked on many sections throughout this area.

Attack Path A: This area I worked on many sections throughout this area.

Defender Spawn:  Worked on the tower and other architecture parts with Tobias Koepp and Josh Haun.

Defender Spawn: Worked on the tower and other architecture parts with Tobias Koepp and Josh Haun.

Allu Tactibear: I was really happy I got to make the Tacti bear once again for another map. Thanks Andrew Phan for the concept it was really helpful.